Bloom Recoil
One collision. A garden answering back.
A / B bloom colors · ◇ color prism · Small → labels show the aimed result
How to play
Clear all eight blooms AND trigger at least one recoil pair. Select a bloom, aim, inspect the preview, then Launch. It glides until the edge or another bloom. Matching colors annihilate; a mismatch stops just before contact.
Crossing an active prism flips the launched bloom A ↔ B. Toggle all prisms active/dormant for one dew. Each cleared pair restores one dew, cap three. A launch that cannot move or match spends nothing.
When the launched bloom matches, the impact pushes each immediate neighbor ONE cell outward in order: right, left, down, up. An empty destination accepts it; an equal bloom there annihilates with it and counts as a recoil pair. Unequal destinations/edges block. Recoil motion does not flip colors on prisms, and recoil matches do not trigger further waves.
Twelve launches. Clearing everything without a recoil pair is an unfinished garden, not victory. Undo restores a launch or prism toggle including color, dew and terminal state. Retry keeps the puzzle; Next garden cycles three distinct arrangements. Untimed touch controls; arrow keys aim, Tab/Enter activates buttons.